Sep 10, 2008, 02:48 PM // 14:48
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#1
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Academy Page
Join Date: Oct 2007
Location: South Africa
Guild: [MYST]
Profession: W/
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Perma blackout GvG
I had an idea for a GvG build so thought I would get a few opinions.
The basic idea is 2 perma blackout mesmers that each jump onto a monk at the same time and then let's the rest of the team kill stuff. I'm pretty sure this won't work a second time after rolling a team since they will watch out for it then so might be a one shot thing.
But then again that might be long enough to get the Lord.
Or it might just fail terribly and your team ends up losing to a PvE guild with mending warriors.
Either way could be worth the lulz
[Perma blacklulz;OQdTAUB7xhCqE6A5APgGQBIAAA]
Everything after the first 3 skills are pretty much optional.
I haven't tried this in GvG yet btw but I have had some good results with it in RA by shutting down the opposing monk (16 wins )
Trying to get my guild to give this a shot but any opinions, ideas or criticism are welcome (yes feel free to say it sucks )
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Sep 10, 2008, 02:50 PM // 14:50
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#2
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/
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nice one, but wouldnt this sorta be rendered useless once an interupter has locked onto you?
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Sep 10, 2008, 02:53 PM // 14:53
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#3
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Academy Page
Join Date: Oct 2007
Location: South Africa
Guild: [MYST]
Profession: W/
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Quote:
Originally Posted by guraka the great
nice one, but wouldnt this sorta be rendered useless once an interupter has locked onto you?
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Yeah it would.But I thought the mesmers could hang back a bit out of reach and just put some stuff on the frontline (maybe wait for the timer) and then rush in and jump.
Mantra of resolve might work I guess
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Sep 10, 2008, 03:05 PM // 15:05
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#4
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/
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yh thats what i was thinking some kind of anti interupt as the other teams monks will be holding back and you will have to push the line to get to them thus leaving yourself open to attacks/interuptions.
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Sep 10, 2008, 03:17 PM // 15:17
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#5
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Academy Page
Join Date: Dec 2006
Guild: Guild Name With A [Tag]
Profession: N/Mo
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main problem with it is..
there are 2 ways of using this..
1. shadowstep
2. run
problem with 1 = you have to step in, cast echo, and finally blackout.. by that time, a decent monk will run away from you.. (if you cast echo first, you will copy prison.. a little silly)
problem with 2 = obvious, you run in.. you get blocked, you get snared, you get kite.
it is a good idea, but impractical. dual diversion/shame would be better imo, no touch range.
BUT with all that said, its still worth a try, people may not expect it!
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Sep 10, 2008, 03:19 PM // 15:19
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#6
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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6 seconds of blackout on each monk isnt gonna get you a kill unless the team is about to wipe in which case your just better off taking other skills like shame or power block.
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Sep 10, 2008, 03:25 PM // 15:25
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#7
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Academy Page
Join Date: Oct 2007
Location: South Africa
Guild: [MYST]
Profession: W/
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You spam blackout on recharge...so it's 30 seconds of blacked out skills for the monks...that is if you don't get interrupted,snared, diversioned etc...
After the 30 secs the monks will get a bit of breathing time since you have to wait for regen and stuff.But if you haven't killed them in 30 seconds you're dead anyway
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Sep 10, 2008, 04:03 PM // 16:03
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#8
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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You're missing [Dash] to make a really good runner bar as well.
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Sep 10, 2008, 04:35 PM // 16:35
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#9
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Desert Nomad
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Quote:
Originally Posted by defect
I'm pretty sure this won't work a second time after rolling a team since they will watch out for it then so might be a one shot thing.
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that's pretty much the definition of a gimmick and the reason nobody will run this. assuming it's effective the first time; i wouldn't know, i haven't tested it.
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Sep 10, 2008, 04:40 PM // 16:40
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#10
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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I remember seeing SpNv running an AoD Blackout Mesmer back in the day.
I think the key is having someway to get back to your team once you have thrown yourself into the opposition backline and a Warriortrain just hit you in the face......
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Sep 10, 2008, 05:05 PM // 17:05
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#11
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Recall could do that. But then you might struggle with energy
EDIT: Or Shadow of Haste + Dash to break it and teleport back
Last edited by Karate Jesus; Sep 10, 2008 at 05:08 PM // 17:08..
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Sep 10, 2008, 05:17 PM // 17:17
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#13
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Academy Page
Join Date: Oct 2007
Location: South Africa
Guild: [MYST]
Profession: W/
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Actually...shadow of haste or shadow walk might work really well.Thanks guys
Also the snare from prison isn't really needed since you should have another snare in the team anyway.
Looking at what people are saying seems the the mesmers (or at least one of them) might need a preveil before the jump. If the rest of the team moves up for the spike, there might be enough confusion for the mesmers to get off 2 or 3 blackouts before the monks can really figure out what's happening.
Then again...they might have read this thread and just spike the messies down before they can do anything.
All in all...seems this won't work in GvG then. How about HA?
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Sep 10, 2008, 05:18 PM // 17:18
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#14
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Terrible idea. It will be hard to pull off against any non retarted teams and even if you do pull it off, you still have to output enough damage to actually kill something through their midline defense.
Gimmicks like that are way too fragile to work.
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Sep 10, 2008, 06:25 PM // 18:25
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#15
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Academy Page
Join Date: Oct 2007
Location: CT
Guild: Voyeurs Use Observer [Mode]
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Not too bad of an idea although i don't like the large cooldown of the shadowstep
And for the guys that said you'll get interrupted, it's two .63 casts and most of all rangers <r1000 /fail and are pretty much not going to catch that.
Meh, i'd say it could work, but not as good as a regular dual mes group, and its alot less safer.
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Sep 10, 2008, 07:25 PM // 19:25
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#16
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Quote:
Originally Posted by Arcane Spark
Not too bad of an idea although i don't like the large cooldown of the shadowstep
And for the guys that said you'll get interrupted, it's two .63 casts and most of all rangers <r1000 /fail and are pretty much not going to catch that.
Meh, i'd say it could work, but not as good as a regular dual mes group, and its alot less safer.
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No its two 1 second casts as fast casting only affects spells and signets.
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Sep 10, 2008, 07:52 PM // 19:52
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#17
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Desert Nomad
Join Date: May 2005
Location: America
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If anything you'd want to use this with AoD or else you'll be a sitting duck, but I still think it's kinda weak as blackout is generally used defensively. Shadow fang recharges too slowly and 10s is forever if a warrior is on the scene quickly.
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Sep 10, 2008, 08:32 PM // 20:32
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#18
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Krytan Explorer
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It is very easy to interrupt, since you can see the second Blackout coming from miles away. Shadow of Haste or Shadow Walk doesn't work btw, since most of the time you won't be able to cast Dash because your own skills will be blackout too. Anyway, it is a fun gimmick and will work at times. But not for long or against good teams.
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Sep 11, 2008, 01:29 AM // 01:29
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#19
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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i hurd mantra of consentration or w/e one the trappers used to use is > hexbreaker
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Sep 11, 2008, 03:38 AM // 03:38
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#20
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Academy Page
Join Date: Jul 2006
Guild: Vandal Hearts [VH]
Profession: Mo/
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Guys, you're totally missing [Shroud of Silence]. Why run echo, you can slap the hex on and pray they don't have midline hex removal. Either way, this isn't going to work against a team that knows their stuff. An initial spike is going to reveal your Mesmers' skill set, and then you're either going to get a nice diversion every time your Mesmers port, or else people are going to preveil themselves. Plus, Mesmers are very squishy, thus making it easy to roll through you in the first place. Plus, if you wanted to run it in HA, you'd have to use, what? One or two wars, one paragon, one/two eles (one of which is snares), and a backline? Mostly squishy, their midline is going to catch it, and you don't have much room to spread utility skills expected in HA around amongst the whole team. Fun idea, but also, I've seen something like it with Assassins, a looooong time ago.
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